FAQ: Realms Beyond: Ashes of the Fallen
For the most up-to-date information about the status of our project, check our project updates on Kickstarter!

Does the Early Access version include the toolset?

Yes, the EA access will include the complete toolset and you can already start to create your own adventures, dungeons or entire campaigns.

Last updated: October 17, 2018 05:14

WIll the Monumental-tier include backer input with regard to the looks of the statue, or just with regard to the inscription at its base?

We will offer you a wide range of different templates from which you can choose your favorite statue type beforehand.

For example: ancient elvish priestress, archaic warrior king, feudal merchant, bearded tyrannic wizard, elder wise king, Pharaoh-like monuments, legendary dwarven smith statues deep inside the mountains etc.

We already added more than 150 different statues and our “monumental” backers will gain access to the catalogue (incl. pictures) beforehand to choose their favorite. Along with the name, you can also contribute ideas for lore - our game designers will then adapt those to the existing world lore.

Last updated: October 17, 2018 05:23

Are we creating our entire party a la Icewind Dale or is it more Baldur's Gate where we make a protagonist and can recruit NPCs for the party?

You can decide whether to create the whole party from scratch or to recruit some pre-existing NPCs. It’s up to you.

The maximum party size is 6 characters and you can mix and match as you like: create just one character of your own and recruit the rest, create 3 and recruit 3, create 5 and recruit one…

Party creation and composition is entirely in the hands of the player.

Last updated: October 17, 2018 05:28

Why are there no sorcerers?

Because our other caster classes already work like that: you don’t have to memorize spells, instead you get a number of available spells per spell level per day. If you have one level 1 spell slot left, for example, you can spontaneously decide whether to cast magic missile, shield, burning hands etc. This works the same for all caster classes: wizards, clerics, druids, paladins.

If you’ve played the classic cRPGs Dark Sun: Shattered Lands or Knights of the Chalice, their magic system works in a similar way as ours.

Last updated: October 17, 2018 05:23

How will you transfer the Kickstarter pledge?

Through BackerKit.

Last updated: October 17, 2018 08:45

Is there any chance for a Linux version?

The chance for that depends on the outcome of this campaign.

Our programmers here at Ceres Games are not familiar with Linux and they need to stay focussed on gameplay and tool coding. Significant additional funding above the basic goal could help us to hire a dedicated Linux/OpenGL programmer to do this job for us. But right now, we don’t want to make false promises in regard of the Linux version.

For undecided backers, we will make a clear statement regarding Linux a couple of days before this campaign ends.

Last updated: October 18, 2018 08:40

What's your current planned play time for "main campaign" ?

It is too early to tell the exact length of the campaign. It will offer a lot of content to play through, so the playtime will be very long, but at this stage of development it’s impossible to tell you how many hours it would be (50h? 75h? 100h?). Besides, our campaign is very non-linear, offering the player multiple diverging paths, and in addition to that we have plenty of optional sidequests. Some people might just rush through the major questlines, others might take hours to explore the world, crawl through dungeons, and finish sidequests.

Last updated: October 22, 2018 03:54

What is the extent of the combat beta?

The combat beta will include character creation (and pre-made chars) and a few battle scenarios. The level progression between those scenarios will be artifically high to test different character levels.

Last updated: October 23, 2018 07:52

Do you plan to add a Dungeon Master mode?

We plan to implement a Dungeon Master mode but only after release. First and foremost, we’ll focus on finishing the single player part. The feature of playing the DM of your own adventures with your friends online is very important for us, especially in long-term.

Last updated: October 28, 2018 04:38

Will the editor offer a coding language for scripting?

Yes, we’re using AngelScript as scripting language for environment objects, puzzles, items, spells, traps, NPC behaviour, dialogue conditions/actions, etc.

Last updated: October 28, 2018 14:15

Will the game be available through GoG?

Yes, most likely. We’re already in contact with GoG and they told us that the game is very compatible with their audience. But they still need to playtest the game a little bit before adding it to their platform (curation process).

Last updated: October 28, 2018 15:16

How can I order add-ons?

Please just add €25 (~$28 USD) to your pledge to get an additional digital version as download on Steam or DRM-free (most likely through GoG). If you want to order a second physical game box version (which comes with an extra digital version), please add €75 (~$80 USD).

As soon as the Kickstarter campaign ended, you’ll be able to select the add on you want.

Last updated: November 10, 2018 07:24

Shipping Updates
For the most up-to-date information about the status of our project, check our project updates on Kickstarter!
No shipping updates are provided.
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