A classic single-player RPG featuring a party-based character system and tactical turn-based combat evolved from the SRD 3.5e ruleset.
Latest Updates from Our Project:
Micro Update #4: Stretch Goal Revealed & New Reward Tier "Digital Deluxe Edition"!
over 1 year ago
– Tue, Oct 30, 2018 at 01:52:00 AM
Two weeks into the campaign, almost 2/3 funding achieved and that’s a good occasion to reveal our next stretch-goal!
When reaching 115,000 EUR in funding, Casey Hollingshead and Scott Hamm, lead writer and contributing writer of the turn-based tactical RPG masterpiece Battle Brothers by our fellow indie dev friends at Overhype Studios, will join our writing team!
If you like challenging turn-based combat within a strategical open world map, you should definitely take a look at Battle Brothers! (official webpage, Steam)
Besides their work on Battle Brothers, Casey also contributed to the widely praised RPG Pillars of Eternity II: Deadfire (Steam) while Scott is known as a writer for the indie RPG gem Age of Decadence (official webpage).
But that’s not all for today!
Due to the request of our backers, we’ll add another reward tier.
The “Digital Deluxe Edition” (at 70 EUR ~ $80 USD) will include everything of the “Digital Edition + Combat Beta + EA” tier plus:
the digital art book in high resolution
the digital soundtrack
a digital high-resolution version of the worldmap
the digital version of the printed manual and spell book in high-res
your portrait as base for a random NPC (you’ll be able to make suggestions regarding the character, but we can’t guarantee to fulfill any of them)
All those new digital rewards will of course be added to all other tiers starting from 125 € as well.
Thank you all for your ongoing support!
Hand-Crafted Items: Artifacts Grounded in Argea's History
over 1 year ago
– Mon, Oct 29, 2018 at 01:46:28 AM
In the grand library of Galkarru, you’ve read a story about an ancient city in the middle of the desert, situated near a fertile oasis. It was once a prosperous city of tall minarets and flowering gardens, ruled by a proud sultan who decreed that everything within his city’s walls belonged to him and him alone. When he saw a priestess of Aliltu who visited the city, he was struck by her beauty and wanted to have her, so he instructed his men to take her to his palace. But when she was brought before him and realized he wanted to make her a part of his harem, she cursed the sultan and his city: she doomed all who lived in the palace to live eternal lives, their bodies preserved at this moment in time, no longer aging – and unable to leave the palace grounds. The rest of the city she cursed to turn into scorpions, as they were as deceitful as scorpions, first showing her hospitality then allowing the sultan to take her as if she were his property. And so, the legend says, the dreaded scorpion people came into the world.
The story also describes the sultan’s scepter: a precious thing, made of gold and silver and a dozen jewels, and enchanted with powerful spells that enhance the wielder’s beauty and grant him a presence inspiring to all who are near him. The story is widely believed to be a legend, the city a mere symbol and warning of what happens to those of great arrogance. And yet, you set out to search for it.
And there, deep within the territory of the scorpion people, you find the ruins of an ancient city partially buried by the sand. When you enter the palace, you are attacked by armed guards, nimble harem dancers, and the sultan himself – their souls driven mad by centuries of being cursed to stay within the palace. You fight them off, your blades granting them the sweet release of death, and when you examine the body of the sultan – there, in his hand, is the legendary scepter, just as it had been described in the story.
The magic items you can find in Realms Beyond are all unique, hand-crafted, and rooted in the world’s history. You won’t find randomized loot in your dungeon crawling adventures – everything is placed by our level designers. When you read about legendary ancient artifacts in the history books of Argea, it’s quite likely that they can be found somewhere in the world. But finding them is not always easy.
Time hasn’t been kind to some artifacts of the past. They were damaged in battle or by greedy looters and are now broken into several parts, and a player who wishes to make use of their power must first repair them. Two such examples are the Sandals of QueenMirvala and the Singing Spear.
The Singing Spear was wielded by the legendary Pyrrhenian hero Lachides, who used it to slay the treacherous dragon-snake Lathraios. All who had attempted to slay it before him fell into its traps, for it was a cunning and stealthy creature, but the Singing Spear warned Lachides with its voice when Lathraios came upon him from behind, and he turned around and thrust his spear deep into the creature’s heart. In a later episode of Lachides’ adventures, he got into a fight with the hero Antikles, who hew the blade of the Singing Spear from its shaft with a quick strike of his sword.
Not much is known about what happened to the broken spear afterwards, but several contradictory tales are told by Pyrrhenian storytellers. Only one thing is common to these tales: the shaft and the blade went on different ways, going through many hands over the course of the centuries, and were never reunited. And indeed, the player will find blade and shaft at two different locations, far away from each other. Once both parts are found, the spear can be repaired by a skilled craftsman, but if the player has only one of the parts in his possession, he can use the shaft as a staff or the blade as a dagger.
Queen Mirvala’s Sandals are a pair of enchanted sandals once worn by the legendary sorceress-queen of the lost civilization of Virduris. Six gleaming jewels were set into them, each one imbued with a different enchantment – turning them into one of the most powerful pieces of equipment in the entire game. But while the sandals themselves are quite easy to find, still worn by the ancient queen’s magically preserved corpse, they are missing the enchanted jewels that turn them into such a powerful item. Mirvala’s tomb had been looted by graverobbers long ago, who pried out the gleaming jewels and left the leather sandals on her corpse. Tracking them all down won’t be easy, but it will be a worthwhile and rewarding quest. With each jewel you set back into the sandals, they gain an additional enchantment.
But not all enchantments are beneficial. Some magic items are cursed with negative effects and can only be taken off with a remove curse spell. Others might have two natures, with both positive and negative effects in their enchantment. One such artifact is The Burden of Knowledge, a crown once crafted by a sorceress to remind herself of the weight and responsibility her knowledge carried with it.
With unique items like these, varied in their effects and rooted in Argea’s history, the exploration in Realms Beyond: Ashes of the Fallen feels exciting and rewarding. Some of the more powerful artifacts even require the player to hunt down multiple pieces and have them reassembled – epic quests that might last from the beginning to the end of the game.
Of course, not only the items are hand-crafted with an attention to detail. The dungeons are all designed by hand, too, as are the enemy encounters. No random encounters, no procedural generation, no level scaling. Everything is built by the hands and minds of our writers and level designers, as human creativity is able to create more interesting content than computer algorithms ever could.
A Glimpse of Our World, Part 1: Pyrrhenia
over 1 year ago
– Thu, Oct 25, 2018 at 01:40:51 AM
Many centuries ago, the city states of Pyrrhenia ruled over a massive empire. Their settlers had colonized new shores all along the coast, and their ships had even crossed the ocean to find a strange new world in the west, of which now only memories remain. In the years before the Great Cataclysm, however, Pyrrhenia had been a subject of the Kingdom of Cormac, the zenith of its power long past and now a mere shadow of its former glory.
But in the chaos of the Great Cataclysm, the Pyrrhenian cities declared independence and became free once more. Pyrrhenian lands were largely spared by the catastrophe, and the newly autonomous city states became the centers of a Pyrrhenian renaissance, foremost of all the city of Villenia.
Even though on paper the Pyrrhenian Empire has been restored, with an emperor and a senate made up of representatives of each city state seated in the ancient capital of Tregara, in truth the city states act as independent entities and are in fierce competition with each other.
In Realms Beyond, the player will visit the city state of Villenia, heart of the Pyrrhenian rebirth, where – as High Oracle Andraste told us above – everything conforms to the divine order of the cosmos.
The society of Villenia is divided into three distinct social classes: the craftsmen, the seafarers, and the soldiers. This division is reflected in Villenia’s government, as it is not ruled by a single entity, but by three so-called Tutharchs who each rule over their respective social class. The Tutharch of craftsmen inherits his position from his predecessor; the Tutharch of soldiers is elected by his subjects; and the Tutharch of the seafarers is determined by a contest of wits, skill, and physical fitness.
In the eyes of every proud Villenian, this system embodies the divine order of the cosmos, where every man and woman is at the place the gods have decreed for them. But some voices of criticism can also be heard, claiming the lack of social mobility between the three classes is unfair… but such voices speak folly, as what could be more just than the order decreed by the gods?
In Pyrrhenia, you will find many ruined temples and palaces in the wilderness, the remains of settlements abandoned centuries ago. During the Cormacian occupation, many old monuments fell into disrepair. Now they serve as hideouts for bandits and sinister cults operating in secret, far from the prying eyes of the populated cities. Artifacts of Pyrrhenia’s glory days can still be found in some of the ruins and fetch a high price in the newly independent city states, where the people adore their ancient culture.
In the cities, you will find many well-maintained temples where priests and priestesses hold regular service to the gods. Marble floors, pillars, and plenty of statues decorate these sacred places. Similar to the temples is the architecture of the palaces of nobles and rich merchants: roofs supported by pillars, statues of the resident’s ancestors, beautiful murals on the walls.
When you visit the great city of Villenia, you will be able to experience Pyrrhenian culture at its greatest. You can go to the theater and watch skilled actors play out ancient dramas written by Pyrrhenia’s greatest poets. You can visit one of the many taverns and watch girls dressed in gowns of flowing silk dance to the tune of the lute as you drink a cup of mulled wine. Or you can relax in one of the city’s public bathhouses, where the water is kept warm by an elaborate system of pipes beneath the floor.
As an adventurer, many opportunities await you in the realm of Pyrrhenia. Explore ancient ruins from a legendary past in the hopes of finding artifacts that once belonged to mythic heroes. Assist intrepid explorers and merchants in their dangerous journeys across sea and land. And finally, spend your hard-earned coin on the luxuries offered by glorious Villenia, heart of the Pyrrhenian rebirth!
Micro Update #3: 50% funding reached, first stretch goal revealed and Chinese version!
over 1 year ago
– Tue, Oct 23, 2018 at 10:27:07 PM
We've already reached half of our funding goal a week into our campaign - thanks to our great backers!
Now, it's time to reveal our first stretch goal: Francesca Baerald, exceptionally talented artist and cartographer from Italy, will create the map of our world. Her artful rendition of Argea will be included in the game box on high quality cotton paper, and will also appear in-game.
To see more of her work, please visit her webpage. Follow her on Twitter at @FBaerald.
More stretch goals and, of course, content updates are in the pipeline – watch this space.
And, last but not least: we’re very pleased to announce that we will offer a Chinese version of Realms Beyond as well!
Many thanks for your continuous support!
Micro Update #2: Social Goals and Spanish Version
over 1 year ago
– Mon, Oct 22, 2018 at 02:25:41 AM
we’re really taken with all your ongoing support!
We’ve got good news for our Spanish fans and backers: there will be a Spanish version of Realms Beyond: Fallen of the Ashes. Thanks for your comments and questions!
To keep spreading the word about our campaign, we've come up with something interesting for our social goals.
The aim is to get 1250 followers on Twitter and 1500 likes on Facebook. For every milestone, of 750 followers or 1000 likes for example, we will collect a Bavarian beer mug. At the moment we have 626 followers on Twitter, so we’ve already earned the first beer mug.
Once we have collected four beer mugs, all our backers will receive the digital artbook with more than 12 high res artworks by concept artist Robert Andreas Drude – for free, of course!
If we carry on gathering beer mugs and reach the goal, the eighth beer mug will unlock the digital soundtrack of Realms Beyond and every single backer will receive the soundtrack with more than 16 original tracks by composer Bastian Kieslinger as free bonus.
You can help us by following us on Twitter and liking us on Facebook. Thank you!
You can find more illustrations and concept art of Andreas at ArtStation.
And if you like Bastian's work, please check his other soundtracks as well: